I'm a Roblox developer focused on the systems layer — inventories, combat, economies, the infrastructure that makes a game feel solid. I care about clean architecture, server-authoritative design, and code the next dev can actually read.
I work in two modes. As a scripter, I build production-grade systems in strict-mode Luau under Knit, version-controlled with Git, with data persistence and exploit-resistance treated as defaults. As an architect, I help teams plan a game's structure before the build starts — a lot of Roblox projects fail not because the scripting is bad, but because no one designed the structure in the first place. Modules tangle, data schemas drift, UI flows get bolted on. The blueprint phase prevents that.
Currently open to commissions, consulting, and collaborations. Best way to reach me is Discord.